![]() ![]() Windows Vista apparently doesn't play DOS games at all. The sound could be missing, the speed could be wrong, or the game might not work at all. Many DOS games stopped working reliably when DOS was removed from Windows, starting with Windows XP. Apart from that bug, the game is pretty much all playable in the latest versions of DOSBox.Basic DOSbox tutorial (click on images to enlarge them) Although it doesn't happen that often, it always happen in those unwanted moments (like going through an entire tribe without saving, finishing the last level with only gold medals and BANG, DOSBox generates a warning error and crash, extremely annoying!). This should work, although I suggest that you save regulary, DOSBox sometimes crashes when you finish a level. Oddly enough, this was the only thing I needed to do in order to run it under DOSBox. If you don't do so, it will freeze at the startup like you mentionned. Have you downloaded it from an abandonware site, unzipped it and ran it straight away? If so, the game will hang up at the memory scan bit because the game isn't properly installed.ĭid you run the install program in order to configure your soundcard? Make sure you do so, as the install program also generates additional data that the executable file needs to read in order to run. # Lines in this section will be run at startup. # listenport - TCP Port the momdem listens on for incoming connections. # comport - COM Port modem is connected to. # modem - Enable virtual modem emulation. # disney - Enable Disney Sound Source emulation. # tandyrate - Sample rate of the Tandy 3-Voice generation. # tandy - Enable Tandy 3-Voice emulation. # pcrate - Sample rate of the PC-Speaker sound generation. # pcspeaker - Enable PC-Speaker emulation. # there should be a MIDI directory that contains # ultradir - Path to Ultrasound directory. # rate - Sample rate of Ultrasound emulation. # base,irq1,irq2,dma1,dma2 - The IO/IRQ/DMA addresses of the # gus - Enable the Gravis Ultrasound emulation. # cmsrate - Sample rate of cms emulation. # Enabling both the adlib and cms might give conflicts! # cms - Enable the Creative Music System/Gameblaster emulation. # adlibrate - Sample rate of adlib emulation. ![]() # sbrate - Sample rate of soundblaster emulation. # base,irq,dma - The IO/IRQ/DMA address of the soundblaster. # sblaster - Enable the soundblaster emulation. # config - Special configuration options for the device. # This can be default,alsa,oss,win32,coreaudio,none. # device - Device that will receive the MIDI data from MPU-401. # sound record key-combination, check README file. # wavedir - Directory where saved sound output goes when you use the # blocksize - Mixer block size, larger blocks might help sound stuttering # rate - Mixer sample rate, setting any devices higher than this will # nosound - Enable silent mode, sound is still emulated though. # cycledown Setting it lower than 100 will be a percentage. # cycleup - Amount of cycles to increase/decrease with keycombo. # Setting this higher than your machine can handle is bad! # cycles - Amount of instructions dosbox tries to emulate each millisecond. # core - CPU Core used in emulation: normal,full,dynamic. # scaler - Scaler used to enlarge/enhance low resolution modes. # snapdir - Directory where screenshots get saved. # frameskip - How many frames dosbox skips before drawing one. # Try a specific type if your game has problems with auto. # machine - The type of machine tries to emulate:auto,hercules,cga,tandy,vga. # memsize - Amount of memory dosbox has in megabytes. # language - Select another language file. # waitonerror - Wait before closing the console if dosbox has an error. # autolock - Mouse will automatically lock, if you click on the screen. # hwscale - Extra scaling of window if the output device supports hardware scaling. # output - What to use for output: surface,overlay,opengl,openglnb. # fullwidth/height - What resolution to use for fullscreen, use together with fullfixed. # fullfixed - Don't resize the screen when in fullscreen. # fulldouble - Use double buffering in fullscreen. # fullscreen - Start dosbox directly in fullscreen. And use in the setup for L2 Sound Blaster and for the rest the default values. I tried it today again and figured out, that the sound doesn't work with 4000 cycles. ![]()
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